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AudioThing Fog Convolver 1.5.0 MAC OS X: A Creative Convolution Reverb/Processor Plugin for Sound Designers




AudioThing Fog Convolver 1.5.0 MAC OS X Review




If you are looking for a creative convolution reverb plugin that can add depth, dimension, and character to your sounds, you might want to check out AudioThing Fog Convolver 1.5.0 MAC OS X. This plugin is a true stereo convolution processor that allows you to load any audio file as an impulse response and apply it to another sound in real-time. You can use it to create realistic or surreal reverbs, special effects, textures, and more.




AudioThing Fog Convolver 1.5.0 MAC OS X



In this article, we will review AudioThing Fog Convolver 1.5.0 MAC OS X and see what it can do for your music production. We will cover:


  • What is AudioThing Fog Convolver?



  • How does convolution work?



  • How to use AudioThing Fog Convolver?



  • What are some creative uses of AudioThing Fog Convolver?



  • What are the pros and cons of AudioThing Fog Convolver?



By the end of this article, you will have a clear idea of whether AudioThing Fog Convolver 1.5.0 MAC OS X is worth buying or not.


What is AudioThing Fog Convolver?




AudioThing Fog Convolver is a creative convolution reverb/processor plugin that lets you load any audio file (WAV or AIFF) as an impulse response and apply it to another sound in real-time. You can use it to add reverberation, create special effects, and apply an acoustic impulse captured from audio equipment.


The plugin features a lightweight real-time convolution engine that can handle up to 10 seconds of stereo impulse response length. It also has a built-in browser that lets you easily drag and drop your own impulse responses or choose from over 660 factory presets made from spaces, analog and digital equipment, organic sources, and more.


AudioThing Fog Convolver also AudioThing Fog Convolver also gives you the ability to adjust the parameters of the convolution, such as the length, start, offset, and reverse of the impulse response. You can also add modulation and effects to the convolved sound, such as LFOs, filters, and EQs. You can even mix the dry and wet signals with a crossfade control.


AudioThing Fog Convolver 1.5.0 MAC OS X is the latest version of the plugin, released in June 2023. It has some new features and improvements, such as:


  • A new resizable interface with a dark theme



  • A new preset manager with categories and tags



  • A new undo/redo system



  • A new randomize button



  • A new option to lock the impulse response length



  • A new option to bypass the convolution engine



  • Improved CPU performance and stability



  • Fixed compatibility issues with some DAWs and hosts



AudioThing Fog Convolver 1.5.0 MAC OS X is compatible with Mac OS X 10.9 or later (64-bit only) and supports VST, AU, and AAX formats. It costs $65 USD and you can buy it from the official website or from other online retailers.


How does convolution work?




Convolution is a mathematical operation that combines two signals into one. It can be used to model the effect of one signal on another, such as how a sound is affected by the acoustics of a room or by an audio device.


In audio processing, convolution is often used to create reverb effects. Reverb is the sound that reflects off the walls, floor, ceiling, and objects of a space after a sound source stops. It adds a sense of space and depth to the sound.


To create reverb using convolution, you need two signals: a source signal and an impulse response. The source signal is the sound that you want to process, such as a voice, a guitar, or a drum. The impulse response is the sound that captures the characteristics of a space or a device, such as a room, a hall, or a speaker.


The impulse response is usually created by recording a short burst of sound (such as a clap or a gunshot) in the desired space or device and capturing how it decays over time. Alternatively, it can be synthesized using software or hardware.


The convolution process then multiplies every sample of the source signal by every sample of the impulse response and adds them together. The result is a new signal that sounds like the source signal was played in the space or device represented by the impulse response.



How to use AudioThing Fog Convolver?




Using AudioThing Fog Convolver is very easy and intuitive. You just need to follow these steps:


  • Install the plugin on your computer and activate it with your license key.



  • Load the plugin on an audio track or a bus in your DAW or host.



  • Load an impulse response from the browser or drag and drop your own audio file into the plugin.



  • Adjust the parameters of the convolution, such as the length, start, offset, and reverse of the impulse response.



  • Add modulation and effects to the convolved sound, such as LFOs, filters, and EQs.



  • Mix the dry and wet signals with the crossfade control.



  • Enjoy the results and experiment with different impulse responses and settings.



Let's take a closer look at each step and see how to use AudioThing Fog Convolver in more detail.


Loading impulse responses




The first thing you need to do is to load an impulse response into the plugin. An impulse response is the sound that defines the characteristics of the space or device that you want to apply to your source signal. You can load an impulse response from the built-in browser or from your own audio files.


The browser lets you access over 660 factory presets that are organized into categories and tags. You can browse by type, such as spaces, equipment, organic, etc., or by genre, such as ambient, cinematic, electronic, etc. You can also search by name or keyword. To load an impulse response from the browser, simply click on it and it will be loaded into the plugin.


You can also load your own impulse responses by dragging and dropping any audio file (WAV or AIFF) into the plugin. You can use any sound as an impulse response, such as recordings of rooms, halls, instruments, vocals, noises, etc. The only limit is your imagination. However, keep in mind that some sounds may work better than others depending on the source signal and the desired effect.



Adjusting parameters




Once you have loaded an impulse response, you can adjust the parameters of the convolution to shape the sound to your liking. The plugin has four main sections for this purpose: Convolution, Envelope, Stretch, and Reverse.


The Convolution section lets you control the length, start, and offset of the impulse response. The length determines how long the impulse response is applied to the source signal. You can shorten or lengthen it by dragging the handles on the waveform display or by using the knob below it. The start determines where the impulse response begins. You can move it forward or backward by dragging the handle on the waveform display or by using the knob below it. The offset determines how much the impulse response is delayed relative to the source signal. You can increase or decrease it by using the knob below it.


The Envelope section lets you control the volume envelope of the impulse response. The volume envelope determines how the impulse response fades in and out over time. You can adjust it by dragging the handles on the envelope display or by using the knobs below it. The attack determines how fast the impulse response reaches its maximum volume. The decay determines how fast the impulse response drops from its maximum volume to its sustain level. The sustain determines how long the impulse response maintains its sustain level. The release determines how fast the impulse response fades out after the source signal stops.


The Stretch section lets you control the pitch and time stretching of the impulse response. Pitch and time stretching are processes that change the frequency and duration of a sound without affecting its quality. You can adjust them by using the knobs below them. The pitch knob lets you transpose the impulse response up or down in semitones. The time knob lets you stretch or compress the impulse response in percentage.


The Reverse section lets you reverse the impulse response. Reversing a sound means playing it backward in time. You can reverse the impulse response by clicking on the button below it.